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    Environment

    Environments make it easier for your development team to manage and maintain content structure once your content has been published. You can think of environments like code branches: great for testing, development and pre-production environments.

    By default, every project has one environment, called primary environment, which is meant to be used for the regular editorial workflow. Additionally, multiple sandbox environments can be created by developers to safely test/experiment new changes in the content.

    Sandbox environments start out as exact copies of one of the existing environments (ie. the primary one). The process of creating a new sandbox starting off from an existing environment is called fork.

    Each environment is identified by a name (ie. master) and stores the following information:

    • Models
    • Records
    • Uploads
    • Plugins
    • Locales and timezone settings
    • UI Theme (colors and logo)
    • Global SEO settings
    • The content navigation bar

    When making changes to any of the aforementioned entities in any environment, including the primary environment, the data in all other environments isn’t affected and stays the same.

    Object payload

    id  string
    ID of environment. Can only contain lowercase letters, numbers and dashes
    type  string
    Must be exactly "environment"
    meta.status  enum  Example: "ready"

    Status of the environment

    meta.created_at  date-time

    Date of creation

    meta.read_only_mode  boolean  Example: true

    Is this environment the in read-only mode because of a fast-fork?

    meta.last_data_change_at  date-time

    Last data change

    meta.primary  boolean  Example: true

    Is this environment the primary for the project?

    meta.forked_from  string, null  Example: "main"

    ID of the environment that's been forked to generate this one

    meta.fork_completion_percentage  number  Example: 95

    The completion percentage of the fork operation (only present if the status is creating)

    Available endpoints